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Who is the smartest?


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It's a rebellion, your Smartphone thinks be smarter than you. He challenge you at a card game where the stake is your authority. SIPA beta is a strategy game, the goal is to keep the hand at the end of the round as much as you can.

# RULES

For each round, players receive five cards drawn randomly. At the beginning of the game you earn the right to distribute the cards by clicking on the icon "distribute"
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But after each round, only the winner of the previous round is entitled to distribute the cards. When you distribute the cards, the adversary gets the right to ask a card first, it's the opposite when the adversary distribute the cards.

CARDS

  • Cards type :
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  • Ranked by decreasing value of the cards (7 < 8 < 9 < 10 < J < Q < K) :
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  • This classification applies only to cards of the same type :
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GAME PLAY

  • You must respond to the requested card with a card of the same type (A). If you do not have the same type of card you must sacrify a card (B), but don't sacrify a card that may be helpful after.
  • You maintain the right to ask a card when your card is greater than that of the adversary or if it does not have the requested card type.
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To win at the end of a round

  • Request a card type that the adversary hasn't.
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  • Request a card that the adversary possesses the same type but value is not higher than yours.
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  • Respond to the demand for a final card of the same type as that requested by the adversary but the value is greater than his.
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Points

  • You have 1 point if you ask any type of card at the end of the game, except a 7 and the adversary :
    # replies with an lower card value than requested
    # doesn't have the card type requested
  • You have 1 point, if you respond to final demand of the adversary with a card of the same type but greater than his own;
  • You will have 2 points if you ask a 7 card value, at the end of the game and the adversary hasn't it;
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  • You will have 4 points if you ask, successively 2 cards of 7 value at the end of the game and the adversary hasn't it;
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  • You will have 6 points if you ask, successively 3 cards of 7 value at the end of the game and the adversary hasn't it;
  • You will have 8 points if you ask, successively 4 cards of 7 value at the end of the game and the adversary hasn't it;

Combos

At every turn, when you keep the hand, the energy meter below your cards increases, she regresses when you lose the hand.
  • If you can complete the gauge, meaning you keep the hand until the end of the game you get a "Sublime! X2" (the point obtained according to the scoring system multiplied by 2);
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  • If you win the round with the gauge filled to 4 bars, you get a "Nice! +2";
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  • If you win the round with the gauge filled to 3 bar, you get a "Good! +1";
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  • If you stop the adversary at the end of the game, when his energy meter was going reaching 5 bars, you will make a "Combo breaker! +1";
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